武装突袭2 V1.04正式版完整升级档

  • 补丁类别:升级补丁
  • 补丁语言:
  • 补丁大小:0MB
  • 游戏类型:动作游戏
  • 发布日期:2012-01-07 12:00:00
  • 操作系统:Vista,winXP,win7,win8
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补丁简介

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Engine
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    * New: Added mouse smoothing to game options.
    * New: Enabled multiple parameters for MP missions.
    * New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
    * New: Command line argument -cpuCount=NNN to override cpu count detection.
    * Improved: Mouse smoothing disabled for fast movement.
    * Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
    * Improved: Audio volume settings.
    * Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
    * Fixed: Autocoordination caused rudder oscillation in high speed flight.
    * Fixed: Crashes in VoN when many players were speaking simultaneously.
    * Fixed: Immortal freezed soldiers occured in MP.
    * Fixed: Broken kill scoring in MP (two points for unit kill).
    * Fixed: Input key actions are no longer active while chat mode.
    * Fixed: Diag_log used with long text argument caused crash.
    * Fixed: Mouse scrolling in diary.
    * Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as     friendly kills.
    * Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
    * Fixed: Time of day synchronized on client after connection to server.
    * Fixed: Speed of sound simulation.
    * Fixed: Fire from rifle distort sound.
    * Fixed: Crash by malformed input to a diag_log scripting function.
    * Fixed: Dark muzzle flash in some of the weapon optics.
    * Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
    * Fixed: Players are no longer forced to reconnect after MP Load on server.
    * Fixed: Bike rider can be no longer healed.
    * Fixed: Sometimes crew of a near vehicle was visible through the vehicle.

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Missions
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    * Improved: Communication menu updated to work with the new menu systems.
    * Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
    * Fixed: Music was sometimes not playing properly due to faulty  playMusic RE command call.
    * Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
    * Fixed: Possible appearance of immortal non-player characters in campaign.
    * Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
    * Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
    * Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
    * Fixed: (Into the Storm) MP: Bad position of client players during converation.
    * Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
    * Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
    * Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
    * Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
    * Fixed: (Manhattan) Escort chopper often shot down.
    * Fixed: (Manhattan) Palyer stuck in the animation after first scene.
    * Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
    * Fixed: (Badlands) Non-fucntional ending in campaign scenario.
    * Fixed: (Missing in Action) Redundant random sentences from Razor.

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Modules
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    * Improved: Ambient Civilians module caused lag in MP due to window lights.
    * Fixed: Undefined variables in Ambient Civilians module.
    * Fixed: High Command could behave strange when someone added his own display event handler.
    * Fixed: Wrong positions of objects/logics.
    * Fixed: Performance problems related to Animals module in MP.

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Data
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    * Improved: Some of the vehicle HUDs now contain missing info.
    * Fixed: Alignment issues on several wrapper UI screens.

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